Interface Lab
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Visual Foundations

Icon Text Affordance Balance

Icon Text Affordance Balance turns a frequent interface judgment into an executable constraint before generation.

Design Principle

Icons are not universal language; affordance comes from icon, label, placement, and feedback together.

Principle

Icons are not universal language; affordance comes from icon, label, placement, and feedback together.

Design action

Common low-risk actions may use icon buttons; unfamiliar, risky, or critical actions need text, tooltip, or confirmation state.

Examples

Positive example: Toolbars, card actions, navigation, and editor controls have limited space but important actions. Counterexample: Risky actions use only ambiguous icons.

Apply when

Toolbars, card actions, navigation, and editor controls have limited space but important actions. Users need to judge state, scope, risk, or next action quickly.

Source notes

Source note: Synthesized from Apple HIG, Material Design, NN/g usability principles, and layout/hierarchy practices in mature design systems. Apple HIG Layout: https://developer.apple.com/design/human-interface-guidelines/layout Material Design Layout: https://m3.material.io/foundations/layout/applying-layout NN/g Visual Design Principles: https://www.nngroup.com/articles/principles-visual-design/

Agent Directive

Common low-risk actions may use icon buttons; unfamiliar, risky, or critical actions need text, tooltip, or confirmation state.