Interface Lab
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Visual Foundations

Information Hierarchy First

Define what users should see first, second, and act on before styling the page.

Design Principle

Good interfaces avoid equal emphasis and create a readable order through size, position, density, and contrast.

Principle

Good interfaces avoid equal emphasis and create a readable order through size, position, density, and contrast.

Design action

Declare primary, secondary, and supporting information tiers; give the main task the strongest weight, reduce supporting noise, and place actions near their objects.

Examples

Positive example: Dashboards, CRM, settings, and detail pages need fast scanning. Counterexample: All cards use the same size and emphasis.

Apply when

Dashboards, CRM, settings, and detail pages need fast scanning. The page mixes metrics, lists, actions, and explanations.

Source notes

Source note: Synthesized from Apple HIG, Material Design, NN/g usability principles, and layout/hierarchy practices in mature design systems. Apple HIG Layout: https://developer.apple.com/design/human-interface-guidelines/layout Material Design Layout: https://m3.material.io/foundations/layout/applying-layout NN/g Visual Design Principles: https://www.nngroup.com/articles/principles-visual-design/

Agent Directive

Declare primary, secondary, and supporting information tiers; give the main task the strongest weight, reduce supporting noise, and place actions near their objects.